15+ years across games, film, and interactive media, covering recording, design, and real-time implementation. Focused on creating tailored listening experiences and building audio systems that support narrative and gameplay.

Demo reel for my work on Tormented Souls 2, an Unreal Engine 5 videogame inspired by the classic era of Survival Horror. I was the Lead Sound Designer and Audio Mixer. I also did Additional Programming for the FMOD based Audio System and dev tools in Unreal Engine 5.
For this technical test, I wanted the music to function as part of the level rather than simply accompany it. Each enemy carries an individual musical stem, so detecting, stunning, and defeating enemies continuously reshapes the arrangement, while the boss physically distorts its own theme through its attacks. I treated the unusual premise seriously, combining sci-fi, fantasy, and mystery through drums, taiko, synths, strings, piano, celesta, and electric guitar. The six stems were composed to work in any combination, allowing gameplay to alter the music without breaking its continuity. The project was composed, designed, and implemented in Cubase Pro 14, Wwise, and Unreal Engine 4.27, with the goal of making the technical systems serve a clear musical idea and become part of the world itself.
Audio Post-Production and Sound Design work samples.
Original Music composition and production samples.
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