15+ years across games, film, and interactive media, covering recording, design, and real-time implementation. Focused on creating tailored listening experiences and building audio systems that support narrative and gameplay.

Demo reel for my work on Tormented Souls 2, an Unreal Engine 5 videogame inspired by the classic era of Survival Horror. I was the Lead Sound Designer and Audio Mixer. I also did Additional Programming for the FMOD based Audio System and dev tools in Unreal Engine 5.
Audio Post-Production and Sound Design work samples.
Original Music composition and production samples.
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